new domain for new project
January 26th, 2012Just signed up for afterarcades.com from hover.
Just signed up for afterarcades.com from hover.
New year, new project (An Arcades Project - suggests Dom) which means finagling some money for travel (which I hate doing). New writing on Minecraft is on deck and I’m putting together a new version of my Intro to Media and Comm class as I speak/type/listen to metal. I’ll be headed to Raleigh Durham and Cambridge for talks but otherwise a pretty slow, grim and freezing winter-spring awaits.
CFP (Deadline 30 Oct 2011): Local and Mobile: Linking Mobilities, Mobile Communication and Locative Media3rd Mobilities conference 2012 From March 16-18 2012, the Communication, Rhetoric and Digital Media (CRDM) Program and the Mobile Gaming Research Lab at NC State University will be hosting the 3rd joint international conference of the Pan-American Mobilities Network and the Cosmobilities Network. Invited keynote speakers: Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Being interdisciplinary in its nature, Mobilities focuses on the systematic movement of people, goods and information that “travel” around the world in rates much higher (or much slower) than before. As such, mobility studies challenge traditional scholarship that often ignores the social dimensions of mobility, overlooking how travel, movement, and communication and transportation networks help to constitute modern societies and communities. Mobility has always been critical for the creation of social networks and to the development of connections to places. In addition, Mobilities contributes to study of the technological, social and cultural developments in transportation, border control, mobile communication, “intelligent” infrastructure, surveillance. While mobility is an important framework to understand contemporary society, the pervasiveness of location-aware technology has made it possible to locate ourselves and be networked within patterns of mobility. As user generated maps and location-aware mobile devices become commonplace, we experience a shift in the way we connect to the internet and move through space. Networked interactions permeate our world. We no longer enter the internet–we carry it with us. We experience it while moving through physical spaces. Mobile phones, GPS receivers, and RFID tags are only a few examples of location-aware mobile technologies that mediate our interaction with networked spaces and influence how we move in these spaces. Increasingly, our physical location determines the types of information with which we interact, the way we move through physical spaces, and the people and things we find around us. These new kinds of networked interactions manifest in everyday social practices that are supported by the use of mobile and location-aware technologies, such as participation in location-based mobile games and social networks, use of location-based services, development of mobile annotation projects, and social mapping, just to name a few. The engagement with these practices has important implications for identity construction, our sense of privacy, our notions of place and space, civic and political participation, policy making, as well as cultural production and consumption in everyday life. We invite papers that address themes at the intersection of mobility and location, or related topics, such as: · Mobile communication and location awareness in everyday life practices; Disciplines represented at the conference may include (but are not exclusive to): Anthropology, Architecture and Design, Civil and Environmental Engineering, Communication, Criminology, Cultural Studies, Geography, Media and Visual Arts, Politics and International Relations, Public Policy, Sociology, Theater and Performance Studies, Tourism Research, Transport Research, and Urban Studies. Conference location: Conference hotel: Important dates: Please submit your abstracts through the conference website: http://crdm.chass.ncsu.edu/mobilities/ Organizing Committee: |
In Shao-lin.
…
you can write me:
Communications Media Department
Conlon Industrial Arts 332A
Fitchburg State University
Fitchburg MA 01420
and not media, games and mobile studies links, look near the top of the list of links to the right, :”nuptials”
“It was a time of great fun,” Yokoi recalls. “I saw myself as a cartoonist who understood movements in the world and created abstractions of them.”
More on black metal theory.
“Video games are not something players look at; video games are something players
do. Video game studies needs to accept its instincts—return “again” to a body that
has been obfuscated by formalization and rationalization, bringing the body “back
into it”—and further explore that wholly embodied, carnal, sensuous, and powerful
(kin)aesthetic of video gaming.” - Behrenshausen “Dance Dance Revolution”