An Ecology of Spasms, Stars and Machines

February 20th, 2013

Commercialization, of course, brings the final mingling of fantasy and action. And it has an ecology. On the arcade strips of urban settlements and summer resorts, scenes are available for hire where the customers can be the star performer in gambles enlivened by being very slightly consequential. here a person currently without social connections can insert coins in skill machines to demonstrate to other machines that he has socially approve ed qualities of character.
These naked little spasms of the self occur at the end of the world but there at the end is action and character”

Erving Goffman
Where the Action

I am lucky to teach Goffman as it makes me re-read him. I think my SCMS talk might be taking a new direction.

CFP (papers, projects, protests, probes) on Everyday Play

February 13th, 2013

“Everyday Play” Cluster CFP

I’m thrilled to be helping with the Future of the Book’s New Everyday project. TNE is looking for short works, between 900 and 1500 which can be open or even unfinished. Co-ordinating editor: Shannon Mattern explains things much better in her TNE about page http://mediacommons.futureofthebook.org/tne/about .

I’ve been charged with recruiting and managing a cluster on everyday play. At its most basic this would be some kind of exploration of intersections, vagaries, tensions and overlaps of everyday life ands play broadly conceived. Essays, papers, “stylos” manifestos or creative works addressing any intersection of the ludic and the quotidian including but of course not limited to:

the role of play or games in everyday life
children’s play
space or the built environment and a ludic everyday
play as or as not “everyday” and mundane
colonization of/by/thru play
play-grounds
fantasy sports
crosswords and/or sudoku
driving games
Everyday play as routine or habitual
Grinding and RPGs
Playing at Work
playing all day long
quotidian mobile play, hand held games and apps
the lottery

Please contact me if you want to be involved.

stobinb2 @ fitchburgstate.edu

Busy Spring (Acronym Town)

February 3rd, 2013

GDC

Rutgers Mediacon

PAMN

MIT 8

SCMS

Major

December 18th, 2012

I’ve been lucky enough to help design and implement a new program in Game Design here at Fitchburg State.  We are hiring new faculty and accepting new students as of now. I’ll be teaching most of our theory and history classes as well as some game design fundamentals and workshops. Some press.

 

 

 

 

Gap-kids

June 28th, 2012

The point is that the very process through which necessity arises out of necessity is a contingent process.

from Ernst Blog on Zizek…

minecraft talk friday

April 25th, 2012

I’m talking about people talking about playing Minecraft at work.  I’m going to draw on some ideas I first tried out here about the tensions between getting through and getting out when we do game (but also implicitly) or player criticism.  I should note that my notes have all spell corrected the title of the game to “mincecraft.”

Friday 1:30-2:45 PM Riverfront

Working at Play: Analyzing “Minecraft”

Sponsor: Media Ecology Association

Chair: Ian Reyes , University of Rhode Island

“On the Meaning of Mining: Regarding the Value of In-Game Labor”

Ian Reyes , University of Rhode Island

“Breaking Rocks Part-Time”

Samuel Tobin , Fitchburg State University

“Reframing Virtual Worlds, Or, Everything I Ever Needed to Know About the First Draft of Being and Time, I

Learned from Playing Minecraft”

Catherine E. Morrison , University of Rhode Island

“Minecraft: A Case of (and for) Digital Declamation”

Stephen M. Llano,  St. John’s University

This panel uses a popular, independently produced computer game, Minecraft, as a touchstone for reconsidering issues of social theory, media studies, and rhetorical criticism in light of the unique qualities of persistent, open, and social computer game environments. Problems of space and time are the central issue for panelists presenting research on the ways meanings are constructed through working as well as playing across the thresholds of game worlds and non-game worlds.

student question:

February 7th, 2012

“Does Jim Johnson like Latour?”

new domain for new project

January 26th, 2012

Just signed up for afterarcades.com from hover.

2012 – NEW NEW NEW (few)

January 5th, 2012

New year, new project (An Arcades Project – suggests Dom) which means finagling some money for travel (which I hate doing).  New writing on Minecraft is on deck and I’m putting together a new version of my Intro to Media and Comm class as I speak/type/listen to metal.  I’ll be headed to Raleigh Durham and Cambridge for talks but otherwise a pretty slow, grim and freezing winter-spring awaits.

This looks fun, time to abstract myself up something

October 25th, 2011

CFP (Deadline 30 Oct 2011): Local and Mobile: Linking Mobilities, Mobile Communication and Locative Media

3rd Mobilities conference 2012
Conference website and abstract submission: http://crdm.chass.ncsu.edu/mobilities/

From March 16-18 2012, the Communication, Rhetoric and Digital Media (CRDM) Program and the Mobile Gaming Research Lab at NC State University will be hosting the 3rd joint international conference of the Pan-American Mobilities Network and the Cosmobilities Network.

Invited keynote speakers:
· Paul Dourish (University of California, Irvine)
· Rich Ling (IT University of Copenhagen)
· Teri Rueb (University of Buffalo, SUNNY)

Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Being interdisciplinary in its nature, Mobilities focuses on the systematic movement of people, goods and information that “travel” around the world in rates much higher (or much slower) than before. As such, mobility studies challenge traditional scholarship that often ignores the social dimensions of mobility, overlooking how travel, movement, and communication and transportation networks help to constitute modern societies and communities. Mobility has always been critical for the creation of social networks and to the development of connections to places. In addition, Mobilities contributes to study of the technological, social and cultural developments in transportation, border control, mobile communication, “intelligent” infrastructure, surveillance.

While mobility is an important framework to understand contemporary society, the pervasiveness of location-aware technology has made it possible to locate ourselves and be networked within patterns of mobility. As user generated maps and location-aware mobile devices become commonplace, we experience a shift in the way we connect to the internet and move through space. Networked interactions permeate our world. We no longer enter the internet–we carry it with us. We experience it while moving through physical spaces. Mobile phones, GPS receivers, and RFID tags are only a few examples of location-aware mobile technologies that mediate our interaction with networked spaces and influence how we move in these spaces. Increasingly, our physical location determines the types of information with which we interact, the way we move through physical spaces, and the people and things we find around us. These new kinds of networked interactions manifest in everyday social practices that are supported by the use of mobile and location-aware technologies, such as participation in location-based mobile games and social networks, use of location-based services, development of mobile annotation projects, and social mapping, just to name a few. The engagement with these practices has important implications for identity construction, our sense of privacy, our notions of place and space, civic and political participation, policy making, as well as cultural production and consumption in everyday life.

We invite papers that address themes at the intersection of mobility and location, or related topics, such as:

· Mobile communication and location awareness in everyday life practices;
· New urban spatialities developed with mobile gaming and locative social media;
· Privacy and surveillance issues as they relate to mobile and location-based social networks;
· Identity and spatial construction through locative media art / embodied performance;
· Civic engagement and political participation through mobile social media, new mapping practices and location-aware technologies;
· Borders, surveillance, and securitization with ubiquitous and mobile technologies;
· Aeromobilities, air travel, and aerial vision;
· Alternative mobilities and slow movements;
· Planning, policy and design for future mobilities and location-based services;
· Tourism, imaginary travel, and virtual travel;
· Transitions toward sustainable mobilities;
· New methodologies for mobilities research.

Disciplines represented at the conference may include (but are not exclusive to): Anthropology, Architecture and Design, Civil and Environmental Engineering, Communication, Criminology, Cultural Studies, Geography, Media and Visual Arts, Politics and International Relations, Public Policy, Sociology, Theater and Performance Studies, Tourism Research, Transport Research, and Urban Studies.

Conference location:
North Carolina State University, Raleigh (NC), USA

Conference hotel:
Brownstone Hotel (http://www.brownstonehotel.com/)
Discounted rates will be available to registered participants.

Important dates:
Deadline for abstracts: 30 October 2011 (800 words, including references)
Notification of acceptance: 15 December 2011
Registration deadline: 30 January 2012
Conference Dates: 16-18 March 2012

Please submit your abstracts through the conference website: http://crdm.chass.ncsu.edu/mobilities/

Organizing Committee:
Adriana de Souza e Silva (NC State University, USA)
Heather Horst (Royal Melbourne Institute of Technology, Australia)
Lee Humphreys (Cornell University, USA)
Ole B. Jensen (Aalborg University, Denmark)
Mimi Sheller (Drexel University, USA)
Irina Shklovski (IT University of Copenhagen, Denmark)
Phillip Vannini (Royal Roads University, Canada)